ABOUT
I'm a self taught programmer with extensive experience in game development across multiple commercial, proprietary and open source technologies.
Currently, I'm a Research and Development Engineer at Ubisoft. My work interests include Engine/Tools Programming, Systems Programming and HPC (High-Performance Computing). I mainly work with C/C++ and occaisonally dabble in other languages (C#, Zig, etc.). I am also interested in other fields like Quant, Computational Physics and Cryptography/
Resume
BackStage Pass Institute of Gaming and Technology, HYD, TS
Studied engineering in the field of Computer Science and Video Game Development from the renowned institute. Completed major projects while there.
GH Raisoni Vidyaniketan, NGP, MH
Completed 11th and 12th grade with Physics, Mathematics, Chemistry and Computer Science as major subjects.
The Chanda Devi Saraf School, NGP, MH
Studied till 10th grade with Physics, Mathematics, Chemistry and Biology as major subjects.
Ubisoft, PUNE, MH
Working in the QC Automation team, creating automated testing solutions.
Sumo Digital, PUNE, MH
Worked on Fall Guys and some internal projects.
SuperCode Games, HYD, TS
Pushed updates for an old Flight Sim style game. Created FPP + TPP character controllers for a Blockchain based multiplayer shooter and a zombie horror shooter. Also developed said games from scratch in Unity Engine as a solo developer. Created real-time object placement system, procedural difficulty scaling system and some high-quality performance profiling tools. Optimized performance on multiple titles for mobile platforms (Android + IOS).
Radioactive Goat Studios(Indie), HYD, TS
Radioactive Goat was an indie student studio. As a lead programmer made scalable systems for 2D games.
Freelance
Worked on multiple projects for individuals and organizations making tools and softwares for internal as well as commercial use.
Freelance
Designed Motion Graphics for startups, pitchers and content creators.
Services
Projects